Concept Art

Welcome to Concept Art page! Here you can find assorted inspirations, previous iterations, and various related imagery relating to the Capstone Portfolio designs.

Rishi Patolla

This was the first Mascot I tried to make, and as such, it served as a base for most of the other projects. While he might look different from the characters in the later parts of the project, I think I hold him in special regard for being one of the first I came up with. Rishi Patolla cited Red Barrel's OUTLAST as a source, which was used as an inspiration for my design.

Angelica Gallegos

When Angelica told me that her project was going to be a pet shelter, I immediately imagined a dog wearing a kennel on its body in my mind. I wanted the design to be cartoonish, so I used Charles Schulz' Snoopy as a reference image.

Hernan Moreno

As stated earlier, Hernan Moreno's character was inspired by gross and grubby children that are seen at public entertainment areas. The face was inspired by the Void Boss from Masahiro Sakurai's Kirby Star Allies.

Anthony Mendoza

BTS was a large inspiration for Anthony's character design. Anthony's project revolves around K-Pop, and as such, BTS, being one of the most popular and well known K-Pop groups, was a major influence on the design in both clothing, hairstyle, as well as the reason for the mascot having sunglasses.

Cinthia Cuevas

The design for Cinthia was inspired by the trope of curious small doll characters. Since Cinthia was making a pottery project, I decided it would be best to make a ceramic themed doll character for it, with the typical long doll nose.

Aliya Lee

Originally I wanted to make Aliya's mascot more fun and charming, but I ended up having to redesign it to be more rough and high-fantasy due to peer feedback. I still think this version possesses a charm that the newer one doesn't. The eye makes this design feel less cold and stoic, but was removed from the second version to make the design feel more intimidating.

Sophi Cuevas

This was a test sketch I did for Sophi's character Leon originally. However, I didn't like how it was turning out, and instead came up with the idea to make a bat form for him instead, since he's supposed to be a vampire.

Saree Castaneda

This picture here was drawn by Saree Castaneda. Saree's character "Crust Mama" is a cool grandma who rides a wheelchair like a sports vehicle. I tried to match the energy she had with the cat mascot I made as a sidekick to her, due to how grandmothers will often be seen with pet cats.

Kristine Bray

Kristine's color palette was based on the bus seats on public transportation due to how her project was focused on making a podcast to shed light and bring awareness to public transportation issues. Ironically, the patterned fabric of these seats were engineered to hide stains, while Kristine's podcast focuses on uncovering truths.

Angela Wang

Angela's mascot was based on our College Mascot TEMOC, who sports an orange and white color scheme usually. I decided to switch it up to a green and white color scheme to better suit the Jonsson branch of UTD, due to how UTD has not just orange and white in its color scheme, but green as well.

Allison Umlauf

The central focus of Allison's design was the wireframe mockup she made for the UX scanner. I decided that I would use that as a major focus for the design's body, with her app's logo as the face. However, the face was harder to design than I initially anticipated, which led to the two iterations here where I had to play around with making the logo abstract enough to resemble both a face and a butterfly.

Wilson Lai

Wilson wanted me to make an alien shadow person based on the Bracken from "Lethal Company", but more human-like. This caused me to make a shadowy slasher villain whose main trait was being almost entirely cloaked in darkness during the events of the game.

Zachary Bryant

Zachary provided me with two themes for this project. Flying space soldiers, similar to one of his favorite games, "Sin & Punishment: Star Successor" and the vast desert. Mixing both of these traits caused a design that was made to brave desert winds with dull, tattered cloaks while having futuristic technology to propel itself through the air.

Megan Jaquett

Megan's project was an assortment of weapons she was modeling. Due to this, I wanted to make a multi-armed knight who wielded these weapons with its several hands. While I was designing the knight in question, I decided to make its torso and lower body more reminiscent of a training dummy rather than giving it legs to better lean into the weapon theme.

Anabela Castano De Los Santos

Anabela showed me three of these potential designs for her character Nadya. Seeing as she mostly had her character figured out at this point, I decided to put most of my effort into designing a color palette instead, settling with orange, yellow, and blue due to how Nadya gave off a sort of seaside aesthetic to me.

Sarah Choi

This is a design that Sarah Choi used on her website. When she informed me that she did not make the character in the design, I decided that I would make a similar character in a different art style, with a focus on making the shading and colors as different as possible. The result was a cat that had an almost gel-like or wax texture to it, that the original certainly didn't have.

Jolynn Yeh

This is the stock asset dog that Jolynn chose to use for her animation about the grief of a pet owner whose pet has died. I decided I would design a ghostly dog that I originally envisioned as a spectral yellow Borzoi dog, but once I found out Jolynn already had a dog design, I decided to use its color palette to make a ghostly flame pattern on the dog instead.

Shannon Raines

Shannon Raines wanted an aquatic character who was either a selkie or a stingray, so I decided to combine the two. Grace Freeman was a large inspiration for this piece in terms of the style and the color palette, though I decided to go with a more bluish-desaturated palette to differentiate from the reference picture.

Quinn Okker

Quinn's design was an interior decoration project. As such, I decided to rearrange various furniture in the room to look like a sentient being. The lighting already provided a beautiful color palette for me to work with, so the rest wasn't too monstrously difficult to put together.

Marianne Nicole

Marianne suggested that I use a pinkish-purple color palette as well as a flowery aesthetic for the character design. I tried to invert the color palette provided by Marianne by making the top/torso green with the rest of the clothing being pink and purple, while making a spikier, more jagged design to look closer to flower petals.

Sydney Tate

I wanted to make the design for sydney look more otherworldly. Granted, a floating cat ball is already quite strange, but I wanted to lean slightly more towards sci-fi instead of fantasy creature with my interpretation, substituting some of the more obvious cat features with simpler, amphibious ones.

Ulysses Hargett

Ulysses' musical geometry motif reminded me of Stonehenge, so I decided to utilize some of the pseudo-rectangular shapes in the design of his character. I felt the levitation aspect of the floating rocks would fit with the geometric polyrhythmic energy that Ulysses' musical album held.

Thank you for coming!

I hope you enjoyed seeing what I had to offer in this Project. Character Design is a passion of mine and I believe this was one of the biggest challenges I have faced yet. Thank you for your time, and I hope you will continue to enjoy my work in the future.